A fanatic’s deep-dive into the recently released stealth game
By the time this article has been published, the video gaming community will be gifted with the installment of the Hidden Ones series. What I am referring to is the addition to the Assassin’s Creed chronicles, a prequel to the past simulations of a legion of vigilantes who are versatile with violence and silence. With the sci-fi-like time machine known as the Animus, those in the present can connect with past lives by spectating through the eyes of an antiheroic slayer. Shrouded in a society of corrupt officials, these assassins specialize in dispatching oppressors in an anonymous manner. Take my hand and synchronize with me, as we explore the promising content that the new game has to offer.
The story consists of the epic of Basim Ibn Ishaq, which is to be told with a fresh release in the series. He previously existed in Assassin’s Creed: Valhalla as an inessential NPC, accompanied by the valorous Viking, Eivor Varinsdottir. Being a prequel that dates back to 872–878 AD, Basim is adept before mastering the arts of an assassin. The trend of controlling an aerial drone to seek out vantage points was a prominent technique that continued within the series but was not treated as well in the more recent model. Based on my playthrough of Assassin’s Creed: Valhalla, I was never eager to use my eagle-eyed companion, Synin, because it was impractical and useless compared to the latest renditions in both Odyssey and Origins, two of their games that I enjoyed. The development team stated that your aviary acquaintance would play a stronger role in Mirage, going out of their way to add disposable threats to showcase your bird’s advanced capabilities.
According to the pre-release demonstration by Ubisoft, the game’s publishing company, several components from Assassin’s Creed: Valhalla were adopted by its successor, such as a limiting stamina and adrenaline gauge that typically revolved around encounters in combat. What caught my attention was how I noticed features said to be “not as focused on” by the developers, were defined clearer than the major aspects their games were known for. Ubisoft’s team affirmed players that they would attempt to return to the cultural elements of stealth where Assassin’s Creed: Mirage would add new content relating to remaining unseen in a populated zone. It seems the same gimmick of stealthily incapacitating your targets has yet to be renewed with additional features that don’t correlate with their said plan. Advanced fighting mechanics should have been the last thing to worry about if the premise of the theme is to attack from the shadows rather than in a crowd without a care in the world.
As a two-year-long fan of the franchise, I find myself qualified to compare the gameplay to Assassin’s Creed: Origins in similarity to each other’s general layout. The arsenal of gadgets of disorienting powder bombs and sleep-inducing throwing darts reappear in the series as consumables rather than perks and skills that were overused throughout Valhalla’s experience. I say trying a new approach to a game’s genre is never a bad idea with risks necessary to take, but I would have configured the style differently.
A friend of mine said on the date the game had been published, “It doesn’t look all that great. The showcase trailer was super laggy and had poor video quality.” It seemed he wasn’t very excited about the game as I had expressed a contrary opinion. Although he recalled that the game did not appeal to him, I would have my own take and yearned for the best.
Update: Footage for Mirage has just been revealed from users with early access. They were so kind to share previews of what Ubisoft assured us. The overall graphics and user interface have a modern style – as should be with upgraded installments – but reduce the scale with a small open world for free roaming. I was displeased to watch as the parkour system wasn’t as intriguing as I hoped for. I wouldn’t say the physics were bland, but the same additions promised could be easily identified if you made a collage of animations from their past projects. Hopping from beam to beam among a river just seemed too comparable with no new adjustments, but this is only from a viewer’s perspective. Until I acquire the product and play for myself, I will have to see what awaits for the game’s ratings.
Sources: https://www.gamesradar.com/assassins-creed-mirage-guide/ https://gamerant.com/new-features-announced-assassins-creed-ac-mirage/ https://assassinscreed.fandom.com/wiki/Basim_Ibn_Ishaq https://youtu.be/0xM3ZjgiX10?si=ju6_ESNiqOykpueB
